Learnings from a Q&A-session about publishing games on Steam with Valve
Jens recently had the chance to co-organize a Q&A session with several folks from Valve about "Publishing games on Steam". Today's blogpost summarizes the key learnings and most interesting questions of the session!
Meet the Expedition Team: Felix
Get to know our Music & Sound lead Felix – his background and inspirations, what he does at Off The Beaten Track and most importantly, his favorite kind of tea.
Meet the Expedition Team: Patrick
Our 3D artist Patrick created the art style of our game, the characters, assets and various 2D work. Get to know more about him, his background, his work and his favorite video game!
Meet the Expedition Team: Alex
Alex joined our company as a programming intern and we're very happy to have him as a permanent member by now. Find out more about him and his work in this blogpost, you'll be rewarded with a cute picture of his bunny 🐰!
Meet the Expedition Team: Jens
As the founder of Off The Beaten Track, Jens combines a lot of positions: From game design and programming to bookkeeping and filing taxes! Find out more about him and why he thought it would be a good idea to found a video game development company.
Expedition Log #3: The one after we announced our game
As you might have noticed, we formally announced our game The Cost of Recovery during gamescom 2020! After some weeks of work on getting everything ready, it felt very good to finally show it to everybody and start collecting some precious feedback.
Meet the Expedition Team: Ines
Ines is one of our original team members and takes care of our Marketing and Social Media department. She has always been a video game enthusiast but took a bit longer than the others to find her place in the video game industry – she's here now though and she came to stay!
Expedition Log #2: The one where things start falling into place
We’re still up and about, tinkering on our unannouced game. The last weeks have been a lot of fun because we made a lot of progress on different fronts. We can’t wait to share more about our game once it has been officially announced. But without further ado, let’s see how these past weeks have been going for us!
Meet the Expedition Team: Jannik
Jannik joined our team as an intern but quickly became irreplacable to us and we're very happy to have him as a permanent member in programming now. He is also a gamejam-enthusiast and has worked on countless games despite his young age. His own project Shutter Stroll is even available on Steam!
Expedition Log #1: The one where we start our devlog
Game development is a wild ride and our current project is no exception - but since we haven't formally announced the game yet, it's sometimes hard to share details about what we're up to and how things are going. That's why we decided to start a dev log.

The Narrative Outlook - your newsletter for all things narrative games!

Please enter a valid email address
That address is already in use
The security code entered was incorrect
Thanks for signing up

Sign Up

New membership are not allowed.