Author jens

Three years of Adventure Jam. Part one: Awake
Three years of Adventure Jam. Part one: Awake Game jams are a magical thing. You get together with friends both old and new and create a video game in a very short timespan. In a way, jams are microcosms. While the jam is going your priorities are shifted, your whole life seems to circle around...
Ambiguity in Game Design: What developers can learn from Dear Esther
Ambiguity in Game Design: What developers can learn from Dear Esther I decided to start this blog with a post about Dear Esther because it was the first game in the relatively new genre of ‘Walking Simulators’. It is revolutionary in many ways, most notably for getting rid of video game conventions and exploring what...

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