Three years of Adventure Jam. Part one: Awake
Game jams are a magical thing. You get together with friends both old and new and create a video game in a very short timespan. In a way, jams are microcosms. While the jam is going your priorities are shifted, your whole life seems to circle around this tiny little game you are creating – and when the jam is over, what remains is usually a barely playable prototype, deep rings under your eyes and a huge pile of new experiences, lessons learned and treasured moments.
Adventure Jam is a special game jam in many ways. It runs for two weeks, enabling developers to create games that feel a lot more complete and finished than jam games usually are. It’s also a very open jam because there is no theme – creators are free to work on anything they like, as long as it relates to the genre of adventure games in any way. And adventure games can be pretty much anything. But the most special thing about Adventure Jam is its community. While it is technically a competition, the jam feels more like a celebration of good old adventure games and everybody is united by their deep appreciation of the genre.
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