For the asset to work, you need to have the “Shader Graph” package installed in the package manager. For URP/HDRP this is usually already installed, for BIRP you might have to manually install that package.
Creating volumetric lights is a breeze
- Add Component: Simply attach the “Volumetric Light” component to your desired light source.
- Customize: Create or assign a profile to fine-tune volumetric effects.
- Adjust: Tailor the settings to suit your scene’s ambiance and mood.
Dive into the Settings
- Profile Management: Customize settings individually or share profiles for consistency.
- Blending Modes: Choose from additive or alpha blending for seamless integration.
- Intensity Control: Adjust volumetric light intensity relative to the source light.
- Fade Distances: Fine-tune fade distances for smooth transitions.
- Geometry Precision: Control the sharpness of intersections with scene geometry.
- Custom Fading: Employ gradients for precise intensity adjustments.
- Texture Interaction: Enhance realism with fog texture integration and animation.
- Spotlight Overrides: Gain control over spotlight angles for added flexibility.
Our asset utilizes 3D models and a custom shader to create stunning volumetric effects. While lightweight and easy to use, please note that our system does not support shadows due to the static nature of the 3D volumes.
Troubleshooting
Should you encounter any issues, ensure the Shader Graph package is installed. In most cases, this resolves any concerns. For further assistance, don’t hesitate to reach out to our team on our Discord-Server.