How the Check Works
This check examines GameObjects within your Unity project. It inspects the components attached to each GameObject and detects if any of these components reference missing scripts. If a missing script reference is found, the check logs it as an issue, indicating that further investigation is needed.
When to Use This Check
- Detect Missing Script References: Identify GameObjects that contain components with references to scripts that no longer exist in your project.
- Prevent Runtime Errors: Catch and resolve missing script references early to prevent runtime errors and unexpected behavior in your game.
- Maintain Project Integrity: Ensure that your project remains free from unresolved script references, improving its overall quality.
How to Use the Check
- Configuration: No specific configuration is required for this check.
- Performing Checks: Call the
PerformCheck(GameObject o)
method, passing GameObjects to the check. If missing script references are detected, they will be logged as issues.
Methods
PerformCheck(GameObject o)
: Performs the missing script check on a specific GameObject. If missing script references are found, they are logged as issues.
Attributes
longDescription
: Provides a description of what this check does.