How the Check Works
The CheckInactiveComponents
operates at the GameObject level and performs the following functions:
GameObject Verification: When applied to a GameObject, this check inspects the GameObject for inactive components. It identifies components that are disabled (inactive). Inactive components are not considered issues by themselves, but this check helps you find and remove unnecessary components when needed.
When to Use This Check
- Quality Assurance: To ensure that your Unity project does not contain unnecessary inactive components that could impact performance or clutter your project.
How to Use the Check
- Add the Check Component: Attach the
CheckInactiveComponents
component to GameObjects in your scene or prefab that you want to verify for inactive components. - Runtime or Manual Trigger: During runtime or when manually triggered, this check will examine the GameObject and report any inactive components found.
Methods
- PerformCheck(GameObject obj): Initiates the verification process for GameObjects. It checks for inactive components in the provided GameObject and reports any found.
Attributes
- longDescription: Provides a description of what this check does, explaining its purpose and the types of components it identifies as inactive.