How the Check Works
The CheckInactiveComponents
operates at the GameObject level and inspects the GameObject for inactive components. It identifies components that are disabled (inactive). Inactive components are not considered issues by themselves, but this check helps you find and remove unnecessary components when needed.
When to Use This Check
- Quality Assurance: To ensure that your Unity project does not contain unnecessary inactive components that could impact performance or clutter your project.
How to fix these errors
An inactive component is nothing critical and a normal thing, oftentimes this is what you want. But this check can help you find components in your project that you no longer use at all, enabling you to remove them and save ressources in your project.