How the Check Works
The CheckEmptyPrefabs
is designed to identify and report empty prefab assets within your project. An empty prefab in this context is defined as a prefab GameObject that contains only the default components and has no child objects. Prefabs like this are often not neccessary to have and can be cleaned up.
When to Use This Check
- Prefab Integrity: To ensure that prefabs in your project are not inadvertently empty, which could lead to unexpected behavior during instantiation.
- Project Cleanliness: Maintain project cleanliness by identifying and addressing empty prefabs, preventing unnecessary assets.
How to fix errors like this
In most cases, there is no action neccessary. Use this check to look for performance improvement opportunities, but we recommend turning it off in most scenarios.