How the Check Works
The CheckDuplicateComponents
is designed to detect duplicate components attached to GameObjects within your Unity project. It identifies GameObjects with multiple instances of the same component and logs them as issues.
The check operates as follows:
- Duplicate Component Detection: It inspects each GameObject in your project.
- Component Inspection: For each GameObject, the check iterates through its components.
- Duplicate Check: It checks if there are multiple instances of the same component on a GameObject.
- Issue Identification: If duplicate components are found, the check logs them as issues.
When to Use This Check
- Project Cleanup: To identify GameObjects with duplicate components, which might indicate issues or optimization potential in your project.
How to Use the Check
- Configuration: No specific configuration is needed for this check.
- Perform Checks on GameObjects: Attach the
CheckDuplicateComponents
component to GameObjects in your scene or prefab that you want to inspect. During runtime or when manually triggered, this check will scan the GameObjects for duplicate components and log them as issues if found.
Methods
DrawSpecificProfileEditor()
: Custom method for configuring the check’s settings.PerformCheck(GameObject gameObject)
: Initiates the verification process for a GameObject. It inspects the components of the GameObject and logs issues if duplicate components are found.
Attributes
longDescription
: Provides a description of what this check does, explaining its purpose in detecting duplicate components in GameObjects.