How the Check Works
The CheckDuplicateComponents
is designed to detect duplicate components attached to GameObjects within your Unity project. It identifies GameObjects with multiple instances of the same component and logs them as issues. Note that this is not neccessarily bad, so it’s marked as “info” by default and turned off in most profiles.
You can however use this check to detect duplicate components in your projects if you like.
When to Use This Check
- Project Cleanup: To identify GameObjects with duplicate components, which might indicate issues or optimization potential in your project.
How to fix errors like this
In most cases, there is no action neccessary as duplicate components are fine. Use this check to look for performance improvement opportunities, but we recommend turning it off in most scenarios.