How the Check Works
The CheckBrokenRenderers
is designed to identify renderers in your project that may no longer function correctly, typically due to missing materials. This check operates at the GameObject level, inspecting individual GameObjects for issues with their MeshRenderers.
The check performs the following steps:
- Renderer Inspection: It inspects each MeshRenderer component on the provided GameObject. For each MeshRenderer, it checks the following:
- If the MeshRenderer has no materials assigned.
- If the MeshRenderer has one or multiple materials that are missing (null).
- Issue Reporting: If any of these issues are found, the check logs an issue with a description indicating the problem and references the specific MeshRenderer component that has the issue.
When to Use This Check
- Renderer Integrity Verification: To ensure that renderers in your project have the necessary materials assigned and are not missing any materials, which can lead to rendering issues or unexpected behavior.
How to Use the Check
- Configuration: No specific configuration is needed for this check.
- Perform Checks on GameObjects: Invoke the
PerformCheck(GameObject gameObject)
method and pass in the GameObject you want to examine. The check will analyze the MeshRenderers on the GameObject for issues and log any problems found.
Methods
PerformCheck(GameObject gameObject)
: Initiates the verification process for a specific GameObject. It checks the MeshRenderers on the GameObject for issues related to missing or unassigned materials and logs any problems found.
Attributes
longDescription
: Provides a description of what this check does, explaining its purpose in identifying renderers with issues such as missing or unassigned materials in your project.