How the Check Works
The CheckBrokenRenderers
is designed to identify renderers in your project that may no longer function correctly, typically due to missing materials. The check performs the following steps:
- Renderer Inspection: It inspects each MeshRenderer component on the provided GameObject. For each MeshRenderer, it checks the following:
- If the MeshRenderer has no materials assigned.
- If the MeshRenderer has one or multiple materials that are missing (null).
- Issue Reporting: If any of these issues are found, the check logs an issue with a description indicating the problem and references the specific MeshRenderer component that has the issue.
Why to Use This Check
- Renderer Integrity Verification: To ensure that renderers in your project have the necessary materials assigned and are not missing any materials, which can lead to rendering issues or unexpected behavior.
How to fix errors that were found
There are two kinds of things that the system can detect here:
- Materials: sometimes Renderers have missing or unassigned materials. In that case, they usually appear grey in the scene. To fix this, you should assign the correct material to the renderer.
- Renderer bounds: these can sometimes get wonky when you override them manually or sometimes with corrupt 3D meshes. In this case we can try to call ResetBounds() on them to fix the error.