How the Check Works
The CheckBrokenMeshes
is designed to identify meshes in your project that are broken – usually because of corrupt files. This happens when some of the values are infinity or not readable.
Why to Use This Check
- Renderer Integrity Verification: To ensure that meshes in your project work and can be used for game production.
How to fix errors that were found
If this happens in your project, you should open the mesh file with another program like blender and see if you can fix the issue. You can also try to reimport the mesh in unity or replace it with a working one.